Here's what you do: (of course you are already connected to the net)
1. The Non Hosting Team needs to know the IP address of
the Hosting team. There are a couple of ways to find this. If you use Windows
98 or ME then you can go to start -> run ->winipcfg. If you use
Windows XP, then you can 1)just go down to your connection icon down in
the lower right hand corner and double click on it and go to details. From
there, go to details and the ip address is listed as the "Client IP
Address." This is useful if you have a dialup or a DSL account where you
have to login before connecting. 2) You can go to start -> run ->
ipconfig. This will bring up a DOS Shell window with your ip address.
2. Both teams need to have the correct GAMExxyy.IN file loaded in the FBPRO98
directory. For an example, let's say it was GAME1111.IN
3. Start the game up. 4. Click on the Online/Remote Play button (figure 1)
fig 1
fig 2
fig
3
fig 4
fig 5If you
crash, restart the game and then exit out before connecting to your
opponent, you are screwed because that will delete the important files. So,
you may want to copy the below files to a backup directory if you crash
before restarting the game:
game.org
game.in
game.sav
game.in2 (only if you've gotten past halftime)
Again,
the Home team does not have to host the game. If a team is connected to a
router or a network and cannot give a real IP address and the other team is
able to do so, then let the other team host the game.